The Elden Ring, meanwhile, feels more like a successor to ideas held all the way back in Dark Souls 1. A world designed in such a way that just traveling and soaking in the vibes is enough to make up for the cost of admission. That game looked at Zelda’s expressive quest and focused entirely on climbing strange rock formations, messing with beetles, and delving into ancient ruins (be they stone temples or ancient ships), Decided to fight completely. When I think of games inspired by Breath of the Wild, I think of Sable. Sable is, arguably, a much better blueprint than Zelda. Games that have massive maps, but you know, are good. But being so different from the Ubisoft mold, Breath of the Wild has become shorthand for all other open worlds too. Why not be outside.īOTW is undeniably an impressive game. There are vast areas that exist purely to create scale, environmental mysteries that require lateral thinking to unlock, and a climbing system that means you can really go anywhere, no matter what the location. BOTW has towers, but they only reveal the topology of the map, not its secrets. Nintendo’s landmark 2017 RPG didn’t just depart from the series’ established format for a massive open Hyrule, it clearly ignored established rules for doing so. In that sense, The Legend of Zelda: Breath of the Wild (BOTW) is an outlier. It means checklist, it means activities and climbing towers to reveal clearly marked secrets. Open world means a very specific type of big budget (usually Ubisoft) action game. Over the past decade, the open world has gained a far more specific definition than the “big map” in the cultural consciousness. I don’t think it’s completely unnecessary. retains something.īut please, stop with Zelda: Breath of the Wild comparisons, yes? What might have been an ill-informed case of big equalization turned out to be better than I could have expected-software reframing what a Souls game might look like with a gloomy, expansive world that’s too much to click past games. The open world of Elden Ring is a triumph.
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